Masoud Posted March 7, 2019 Share Posted March 7, 2019 Hi; In a vellum cloth simulation, I need to keep the original shape of my cloth object as much as possible. I tried to increase bend stiffness and stretch stiffness but it doesn't works. Later, I would like to paint an attribute like "stretchstiffness" on that cloth, to control areas that I want to be more stretched... Thanks. BaseMesh.bgeo Vellum_Cloth_01.hip Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted March 7, 2019 Share Posted March 7, 2019 I replied to your comment on sidefx, as well as attached a hip file. But one more time here, since you have created the post and for future reference: "I checked out your scene and updated some settings. Here are a few tips. First, increase your bend stiffness a lot to prevent the cloth from bending. Next, the main problem you had with your setup is WAY too many points on your cloth grid. I reduced the number substantially, and the stiffness worked. The reason for this is that having too many points in your mesh, and therefore too many constraints in your mesh, require a lot more substeps and constraint iterations to resolve properly. As you reduce the point count, the vellum solver performs a lot more predictably. See the attached file." Vellum_Cloth_2_01.hip 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted March 8, 2019 Author Share Posted March 8, 2019 Hi "Midasssilver", and thank you. 1 Quote Link to comment Share on other sites More sharing options...
AVTPro Posted November 5, 2020 Share Posted November 5, 2020 I just had a huge problem with this. Actually I should say small. It seems vellum doesn't like small sim. I had to make my object bigger before the other settings like bend would take effect. 1 Quote Link to comment Share on other sites More sharing options...
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