Daniel16_16 Posted March 23, 2019 Share Posted March 23, 2019 (edited) Hey all, so I have a explosion, but the smoke is like small Squares...that's very strange. What I make wrong...the smoke shouldn't be squares but normal... (I hope everybody understand me, what I try to explain) I hope someone can solve this problem... it would be very nice edit: one file is damaged so try the other Smoke explosion problem.hipnc Smoke explosion problem.hipnc Edited March 23, 2019 by Daniel16_16 Quote Link to comment Share on other sites More sharing options...
bifrost Posted March 25, 2019 Share Posted March 25, 2019 On 3/23/2019 at 10:05 AM, Daniel16_16 said: Hey all, so I have a explosion, but the smoke is like small Squares...that's very strange. What I make wrong...the smoke shouldn't be squares but normal... (I hope everybody understand me, what I try to explain) I hope someone can solve this problem... it would be very nice edit: one file is damaged so try the other Smoke explosion problem.hipnc Smoke explosion problem.hipnc I haven't checked your file but if you are seeing squares in your volume sim, you are seeing voxels probably, which means there is not enough resolution in your pyro container. Go to your pyro object and increase the resolution there. Quote Link to comment Share on other sites More sharing options...
Daniel16_16 Posted March 25, 2019 Author Share Posted March 25, 2019 32 minutes ago, bifrost said: I haven't checked your file but if you are seeing squares in your volume sim, you are seeing voxels probably, which means there is not enough resolution in your pyro container. Go to your pyro object and increase the resolution there. what you mean with pyro object? Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted March 25, 2019 Share Posted March 25, 2019 Pyro object = smoke object Quote Link to comment Share on other sites More sharing options...
bifrost Posted March 26, 2019 Share Posted March 26, 2019 9 hours ago, Daniel16_16 said: what you mean with pyro object? I just checked your file. Your source is very similar to how your pyro sim looks. You see those chunk of points in your source. You will see that in your pyro sim as well. My advise would be to get a nice looking source first before going into the dopnet. And just as a good measure, cache out your source. You are running a RBD sim and without caching it out, you are sourcing that sim as your pyro source. Very inefficient. I hope this helps. Quote Link to comment Share on other sites More sharing options...
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