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Daniel16_16

Strange Smoke issues

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Posted (edited)

Hey all,

so I have a explosion, but the smoke is like small Squares...that's very strange. What I make wrong...the smoke shouldn't be squares but normal... (I hope everybody understand me, what I try to explain)

 

I hope someone can solve this problem...

it would be very nice :) 

edit: one file is damaged so try the other

Smoke explosion problem.hipnc

Smoke explosion problem.hipnc

Edited by Daniel16_16

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On 3/23/2019 at 10:05 AM, Daniel16_16 said:

Hey all,

so I have a explosion, but the smoke is like small Squares...that's very strange. What I make wrong...the smoke shouldn't be squares but normal... (I hope everybody understand me, what I try to explain)

 

I hope someone can solve this problem...

it would be very nice :) 

edit: one file is damaged so try the other

Smoke explosion problem.hipnc

Smoke explosion problem.hipnc

 

I haven't checked your file but if you are seeing squares in your volume sim, you are seeing voxels probably, which means there is not enough resolution in your pyro container.
Go to your pyro object and increase the resolution there.

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32 minutes ago, bifrost said:

I haven't checked your file but if you are seeing squares in your volume sim, you are seeing voxels probably, which means there is not enough resolution in your pyro container.
Go to your pyro object and increase the resolution there.

what you mean with pyro object?

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9 hours ago, Daniel16_16 said:

what you mean with pyro object?

I just checked your file. Your source is very similar to how your pyro sim looks. You see those chunk of points in your source. You will see that in your pyro sim as well. 

My advise would be to get a nice looking source first before going into the dopnet. And just as a good measure, cache out your source. You are running a RBD sim and without caching it out, you are sourcing that sim as your pyro source. Very inefficient. I hope this helps. :)

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