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more advanced vdb to spheres?


neokovago

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Hi Houdini community,

I`m wondering, what is a good way to fill a geo with spheres, just like VDB to Spheres SOP, but with greater control and without intersection.

At my studio, we just finished a project, involving close ups of beer foam (bubbles in it). My problem with the node mentioned earlier is that I can not choose a distribution ratio between the pscales, like a ramp would allow me. Now I`m trying to come up a solution just for fun.

My first thought would be to scatter in a fog, and than relax is after generating pscale, but that pushes out the points from the original geo to much.

 

Anybody got an idea? Thanks for reading this.

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