neokovago Posted May 13, 2019 Share Posted May 13, 2019 Hi Houdini community, I`m wondering, what is a good way to fill a geo with spheres, just like VDB to Spheres SOP, but with greater control and without intersection. At my studio, we just finished a project, involving close ups of beer foam (bubbles in it). My problem with the node mentioned earlier is that I can not choose a distribution ratio between the pscales, like a ramp would allow me. Now I`m trying to come up a solution just for fun. My first thought would be to scatter in a fog, and than relax is after generating pscale, but that pushes out the points from the original geo to much. Anybody got an idea? Thanks for reading this. Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted May 13, 2019 Share Posted May 13, 2019 you could maybe use the uv packing approach. Quote Link to comment Share on other sites More sharing options...
neokovago Posted May 15, 2019 Author Share Posted May 15, 2019 thanks, i will take a look how to do this in 3d as well. Quote Link to comment Share on other sites More sharing options...
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