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Hey magicians,

I got a flip of a hand going underwater, but the whitewater is exploding/jittering in some parts, anybody knows what can be causing this?



Also what will be the best way to mesh this? right now i made a group to delete the borders of the containers, is this correct?



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Probably velocities, maybe vorticity. Try enabling all tabs one by one in Whitewatersource and see which one causes the errors.


looks like a cool project to work on!

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