6ril Posted May 18, 2019 Share Posted May 18, 2019 (edited) Hey everyone ! I'm miserably failing at making a simple dynamic set up : / I'm trying to hang a RBD object at the end of a rope. I can't get it to work with wire solver and bullet. I've only managed to attach the rbd at then end of the rope, but the attached rbd isn't affecting the rope. And with vellum it works, but I don't want a soft body object. I tried with vellum, thinking I could stiffen the softbody until it looks like a rigid object, but vellum bugs with I reach high stiffness value ! And anyway, I don't know how to replace that softbody by my final object : / If someone could help me back on the correct track, that would be great attched is a hip file with my 2 failing attempts.6ril_RBD-hang++.hipnc Edited May 18, 2019 by 6ril Quote Link to comment Share on other sites More sharing options...
mestela Posted May 20, 2019 Share Posted May 20, 2019 I'd probably setup an rbd chain instead, I think that'd be easier to control. Quote Link to comment Share on other sites More sharing options...
6ril Posted May 21, 2019 Author Share Posted May 21, 2019 HEy Matt ! thanks, I give it a go. Quote Link to comment Share on other sites More sharing options...
6ril Posted May 21, 2019 Author Share Posted May 21, 2019 And again I found Gold info on tokeru.com !! http://www.tokeru.com/cgwiki/index.php?title=ConstraintNetworks 1 Quote Link to comment Share on other sites More sharing options...
6ril Posted May 21, 2019 Author Share Posted May 21, 2019 Now I've got a working rope, with a proxy geo hanging at the end of it. I'd like transfer the position and orientation of the last RBD (the proxy) at the OBJECT level, but I'm stuck so far. I found info about swapping from proxy to highDef with the node TRANSFORM PIECES, but I'd like to "parent/attach" a bunch of objects instead. I'm going to make a hip file to illustrate better. Quote Link to comment Share on other sites More sharing options...
6ril Posted May 21, 2019 Author Share Posted May 21, 2019 here it is. I'd want to "transfer" the position/orientation/quaternion/matrix/xform thingies of the big sphere to Null2, so that I can parent Null1 to Null2. I would get geo1, geo2, geo.... to replace the sphere. ODD_transfer.hipnc 1 Quote Link to comment Share on other sites More sharing options...
6ril Posted May 23, 2019 Author Share Posted May 23, 2019 (edited) I finally found how. rivet. *edit* Nah... It doesn't transfer the rotations ... will explore a bit more, see if unpacking can help to feed the rivet with proper info *RE-edit* Worked with unpacking. Edited May 23, 2019 by 6ril fausse alarme Quote Link to comment Share on other sites More sharing options...
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