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6ril

Simple RBD hanging

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Posted (edited)

Hey everyone !

I'm miserably failing at making a simple dynamic set up : /

I'm trying to hang a RBD object at the end of a rope.

rbdhang.thumb.jpg.82d77bd9ccfae4ef5ab432413f5dc14c.jpg

I can't get it to work with wire solver and bullet. I've only managed to attach the rbd at then end of the rope, but the attached rbd isn't affecting the rope.

And with vellum it works, but I don't want a soft body object. I tried with vellum, thinking I could stiffen the softbody until it looks like a rigid object, but vellum bugs with I reach high stiffness value ! And anyway, I don't know how to replace that softbody by my final object : /

 

If someone could help me back on the correct track, that would be great :)

attched is a hip file with my 2 failing attempts.6ril_RBD-hang++.hipnc

 

 

Edited by 6ril

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I'd probably setup an rbd chain instead, I think that'd be easier to control. 

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HEy Matt !

thanks, I give it a go.

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Now I've got a working rope, with a proxy geo hanging at the end of it. :lol:

I'd like transfer the position and orientation of the last RBD (the proxy) at the OBJECT level, but I'm stuck so far. :blush:

I found info about swapping from proxy to highDef with the node TRANSFORM PIECES, but I'd like to "parent/attach" a bunch of objects instead.

I'm going to make a hip file to illustrate better.

 

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here it is.

I'd want to "transfer" the position/orientation/quaternion/matrix/xform thingies of the big sphere to Null2, so that I can parent Null1 to Null2.

I would get geo1, geo2, geo.... to replace the sphere.

ODD_transfer.hipnc

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Posted (edited)

I finally found how.

rivet.

 

*edit*

Nah... It doesn't transfer the rotations ... will explore a bit more, see if unpacking can help to feed the rivet with proper info

 

*RE-edit*

Worked with unpacking.

Edited by 6ril
fausse alarme

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