cs00bren Posted November 20, 2002 Share Posted November 20, 2002 I'm trying to make terrain from a grey-scale Tif. i got this tutorial for it but i can't get it to work. the main problem is i can't find TEXTURE SOP has it been replaced in Houdini 5.5 any help would be very usefull. 1. In the compositor, load the height data image into a FILE COP. 2. In the sop editor, start with a GRID SOP, makes rows & columns 20,20 (say) 3. Append a TEXTURE SOP to the GRID SOP, no parm changes needed. 4. Append a POINT SOP to the TEXTURE SOP, and then you'll need to enter this nifty expression to replace the $TZ value in the POINT SOP. To help work this expression out, hit ALT+T - you should get the text window to pop up. At that prompt type in: "exhelp pic". You should see this: float pic (string copname, float U, float V, float color_type) and a description of how to use it (ignore the picni() ). So, in the POINT SOP's $TZ enter this: pic("/comp/file1", $MAPU, $MAPV, D_CLUM) Quote Link to comment Share on other sites More sharing options...
danteA Posted November 20, 2002 Share Posted November 20, 2002 I think it's been renamed to UVTexture. Quote Link to comment Share on other sites More sharing options...
cs00bren Posted November 21, 2002 Author Share Posted November 21, 2002 Cheers it has been renamed to that. i finally got it to work with the changed equation of: pic("/img/img1/file1", $MAPU, $MAPW, D_CLUM) it works just fine now all you do is change the greyscale map and surprise surprise it changes the landscape in houdini. Quote Link to comment Share on other sites More sharing options...
Stremik Posted November 21, 2002 Share Posted November 21, 2002 You can also set HOUDINI_COPTOPMAT variable(as yor system variable or withing Houdini) and this will enable the good, old textures and materials They will be completely gone in Houdini6! Quote Link to comment Share on other sites More sharing options...
Jason Posted November 22, 2002 Share Posted November 22, 2002 Hi there, I took a small moment to build a SOP from VOPs to do your heightfield thing. Take a quick look at the setup - in particular the VOPs. Note you still need a grid with texture coordinates for this one. Everything is in the attached hipfile. Enjoy! heightfield.zip Quote Link to comment Share on other sites More sharing options...
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