herr.ja Posted June 9, 2019 Share Posted June 9, 2019 Good evening! Can I ask U guys for advice? Im trying to create ramp between three textures (but with same uv map), defined by paint SOP on pighead testing geo. And what I want to ask U is: Does it possible to somehow assign different textures for each color, in redshift? Any advice will be very, very helpful to me! Thank u guys so much! textures_issue.hip0.hip Quote Link to comment Share on other sites More sharing options...
flcc Posted June 10, 2019 Share Posted June 10, 2019 if you have no more than four area you can use vertexAttributeLookup + rsColorSplitter + rsColorLayer. But you must use "pure color". Black used for base color and layers with red, green, or blue. textures_split.hip.zip 1 Quote Link to comment Share on other sites More sharing options...
herr.ja Posted June 10, 2019 Author Share Posted June 10, 2019 Thank you so much! Quote Link to comment Share on other sites More sharing options...
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