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Ramp between three textures - REDSHIFT

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Good evening!

Can I ask U guys for advice? Im trying to create ramp between three textures (but with same uv map), defined by paint SOP on pighead testing geo. And what I want to ask U is: Does it possible to somehow assign different textures for each color, in redshift?

Any advice will be very, very helpful to me! Thank u guys so much!





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if you have no more than four area you can use vertexAttributeLookup + rsColorSplitter + rsColorLayer.
But you must use "pure color".
Black used for base color and layers with red, green, or blue.




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