canalesbr1 Posted June 11, 2019 Share Posted June 11, 2019 Hey guys, I have been scratching my head for a while with this. I've researched online, tried to use geometry deformers, attempted boolean operations with concentric spheres, even migrated to 3ds max because I remember some modifiers that created similar effects. I've had no success and I am a bit desperate. I want to understand the system at play in the images below. I hypothesize that you start with very simple geometry, namely some parallel planes that then are deformed to achieve this amazing effect. My other idea, as I explained earlier is to create concentric spheres that are then "cut" by a solid geometry that has the inverse of this shape. If any one has any tips, pointers, references or resources that could help me figure this out, it would be much appreciated. Thank you so much in advance for preventing more hair-pulling. Cheers, Bruno 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 11, 2019 Share Posted June 11, 2019 And Librarian in Action ...play with this some Dude posted long long time a ago......You have fibonacci inside so play explore... noiseee.hipnc 5 Quote Link to comment Share on other sites More sharing options...
canalesbr1 Posted June 11, 2019 Author Share Posted June 11, 2019 @srletak You are a boss! Thanks so much for your help. Will give it a go. Cheers! Bruno 1 Quote Link to comment Share on other sites More sharing options...
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