Masoud Posted July 1, 2019 Share Posted July 1, 2019 (edited) Hi; I would like to falloff an attribute based on a RAMP, something like what I tried to explain in image bellow. Is there any SOP to achieve this? falloff to neighbor points. Thanks for helping. Edited July 1, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
anim Posted July 1, 2019 Share Posted July 1, 2019 (edited) point wrangle for example (assuming you want it along x) float u = relbbox(0, @P).x; v@Cd = chramp("falloff", u); otherwise it's up to you what coordinates you use for your ramp, it can be uvs that you generate beforehand, or some distance attribute from Falloff SOP spreading from point group or any other Edited July 1, 2019 by anim Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 2, 2019 Author Share Posted July 2, 2019 Thank you "ANIM", very useful. I found another solution, too: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.