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Creating a bounary for a Pop Force


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Hey Everyone!

Is it possible to define a region (perhaps with a shape) which pop forces are applied.

I have an rbd sim and am looking to have a specific area that is affected by a pop force.

Any ideas?

Thanks :)

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So if we wanted all the rbd objects that fall below y=1 to be affected by the Pop Force, we create a popgroup called makeActive with:

if (@P.y < 1.0)
	ingroup = 1;

Plug that pop group into the post-solve, and then use 'makeActive' in the pop Force?

I think I must be doing something wrong?

 

 

* SOLVED - This above method works :)

Edited by MilesS1
SOLVED
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