Bernard Posted April 3, 2007 Share Posted April 3, 2007 Hello, Is it possible that the OTL gives an error ( 4 x bad node...)? Running Houdini 8.2.13 When will there be an updated version? Many thanks and best greetings, bern Quote Link to comment Share on other sites More sharing options...
ScottageCheese Posted January 3, 2008 Share Posted January 3, 2008 I'm dieing to play with the newer version. I'm using Houdini 8... but for some reason I'm not getting all the controls... just the "Controls" tab on my main parameters. I dont see "Gun, Geo, Dust, Debris" (as shown in your jpg) ....is it buried somewhere I'm not seeing? I'm very new to Houdini Quote Link to comment Share on other sites More sharing options...
MIguel P Posted January 3, 2008 Author Share Posted January 3, 2008 I'm dieing to play with the newer version.I'm using Houdini 8... but for some reason I'm not getting all the controls... just the "Controls" tab on my main parameters. I dont see "Gun, Geo, Dust, Debris" (as shown in your jpg) ....is it buried somewhere I'm not seeing? I'm very new to Houdini Right now I have the bullet impats project stopped. I started again the whole tool improving it a lot. I'll post here the otl and more videos when I finish it. Thanks for your interest! Quote Link to comment Share on other sites More sharing options...
ScottageCheese Posted January 3, 2008 Share Posted January 3, 2008 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
MIguel P Posted January 3, 2008 Author Share Posted January 3, 2008 I'm sorry, ignore my previous post about not seeing all the extra goodness you have on the OTL..... I was looking at the old one... DUH!However... I get an error loading it too.... Bad node type found: locknormals in /obj/impacts1/impacts/particles Bad node type found: locknormals in /obj/impacts1/impacts/particles1 Bad node type found: normalscam in /obj/impacts1/impacts Bad node type found: gun in /obj/impacts/Gun I know you said you were done working on this... .but I'm really close to getting this to work for a shot i need to deliver..... do those errors above sound normal? I'm using H8 Thanks for your patience Miguel Those errors are because I used some otl's I made (gun, locknormals and normalscam) inside the main otl. If it works (I don't know, I can't check it now), I think you won't have any problem. If you use the tool at the end to do that shot, please show it! Quote Link to comment Share on other sites More sharing options...
MIguel P Posted January 17, 2008 Author Share Posted January 17, 2008 (edited) Hi everyone, Here is the improved version of the tool. I attach the asset and another animation. Notice that the contents are not locked, so you can perfectly look how it works impacts_scene.avi bullet_impact_generator.otl Edited February 1, 2008 by MIguel P Quote Link to comment Share on other sites More sharing options...
chunkified Posted January 18, 2008 Share Posted January 18, 2008 you da man! Quote Link to comment Share on other sites More sharing options...
rconover Posted January 28, 2008 Share Posted January 28, 2008 (edited) Hi Miguel- I don`t suppose there is a readme or a sample hip available for context? As best i can tell the otl loads fine-but its a little unclear how to introduce the different elements of the setup. Going back over this thread-some of the oldest links are no longer valid-so if one was provided it maybe gone now... Also not sure if this is a v8 setup now or a v9 setup. Many thanks for your effort. Edited January 28, 2008 by rconover Quote Link to comment Share on other sites More sharing options...
MIguel P Posted January 29, 2008 Author Share Posted January 29, 2008 Hi Miguel-I don`t suppose there is a readme or a sample hip available for context? As best i can tell the otl loads fine-but its a little unclear how to introduce the different elements of the setup. Going back over this thread-some of the oldest links are no longer valid-so if one was provided it maybe gone now... Also not sure if this is a v8 setup now or a v9 setup. Many thanks for your effort. You're right. I'll upload an example file later with a simple setup. Quote Link to comment Share on other sites More sharing options...
MIguel P Posted February 1, 2008 Author Share Posted February 1, 2008 Ok, here is a simple scene. Please, tell me if you can see the holes, because I'm having a problem. The VOP operators inside the otl aren't working when I install it in other scenes, and it's a VOP operator what makes the holes displacement... Why does it happen? ex_scene.hip Quote Link to comment Share on other sites More sharing options...
rconover Posted February 4, 2008 Share Posted February 4, 2008 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
rconover Posted February 5, 2008 Share Posted February 5, 2008 (edited) Hi Miguel- I think I found a contributing factor-for the holes. The Displaced_Geo-Displaced Holes node. The end value loads at 0-if its set to 8 all the displaced holes work now. I couldn`t find a parameter in the otl which corresponds to this... Also- If a playback is done i see a bit of an odd refresh where your noise seems to displace both the surrounding (subdiv areas) and the rest of the wall while the holes are being formed (frames 1-64). After the last hole hits it refreshes to smooth (except for the desired `hole noise effect`) aka frame 65. So basically frame 65 and after i think the effect looks the way you had intended it to. Its kewleo none the less. Hope this helps you solve the mystery. Edited February 5, 2008 by rconover Quote Link to comment Share on other sites More sharing options...
MIguel P Posted February 5, 2008 Author Share Posted February 5, 2008 Yes, the refreshing is a bit odd. Of course you can't play it backwards because it uses particles. And if you play it foward, better reproduce it frame per frame. I don't know how to fix this. Maybe it has something to do with chops or the otl, I'm not sure, but I think it's not that bad. I didn't use the dust shader from my site. I used another one I made more recently. You can find it attached in one of my posts from this thread: http://forums.odforce.net/index.php?showtopic=5491&st=12 Quote Link to comment Share on other sites More sharing options...
weining Posted August 1, 2008 Share Posted August 1, 2008 Hi Miguel Awesome work! Such a nice 'plugin' to Houdini. I have one problem when I play with it, I am trying to set up the shooting time at frame 103, but doesn't work, looks like there is a loop every 100 frames. I can only set up the shooting time from 1 to 100 frames. Need you some help~ hehe Cheers! This is a great forum for Houdini~ Quote Link to comment Share on other sites More sharing options...
MIguel P Posted August 1, 2008 Author Share Posted August 1, 2008 Hi MiguelAwesome work! Such a nice 'plugin' to Houdini. I have one problem when I play with it, I am trying to set up the shooting time at frame 103, but doesn't work, looks like there is a loop every 100 frames. I can only set up the shooting time from 1 to 100 frames. Need you some help~ hehe Cheers! This is a great forum for Houdini~ Thanks, I'm glad you like it Oh, I forgot to add a control for that. What you have to do is dive into the asset, go to the "particle_system" obj node and in the Line SOP at the top of the node tree change the number of points of the line and put the number of frames your scene has. It is set to 100 by default. As I said, I forgot to add a parameter. Quote Link to comment Share on other sites More sharing options...
weining Posted August 1, 2008 Share Posted August 1, 2008 great! get it ! thanks! you are genius :thumbsup: I just found another strange thing, right at frame 103 again...oh... your otl doesn't like me.haha the aim position of the gun automaticlly offsets to somewhere along x-axes, I dive into the asset/ gun/, and found out the value of x-axes at translate tab changed to linear(). I dunno why, but I fixed it by hand. Anyway, this is a great otl you really should put this to the sidefx exchange. or, you wanna add more functions? Cheers Quote Link to comment Share on other sites More sharing options...
Neyco Posted April 25, 2019 Share Posted April 25, 2019 Any update to this? Would be awesome ! Quote Link to comment Share on other sites More sharing options...
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