Digistruct Posted July 15, 2019 Share Posted July 15, 2019 Hi guys, I've recently (finally) started to use hbatch for rendering/saving out my files and it's a blessing. So far everything has been running smoothly but last night one of my renders died on me. I tried a slightly higher sim resolution and started it before leaving work, when I returned this morning I could see that slightly less than half had been simulated and real fast, only about 3-4 minutes each. But then I simply got the "killed" feedback in my terminal with no further information, even though the render command was set to verbose. Is there someway I can access why it was killed? Since they were running so quickly I don't believe the system ran out of resources but then again it is fully possible. / -> render -V obj/PYRO/explosionVdb Rendering 54 frames ( from 1 to 54 by 1) 19:55:47 explosionVdb frame 1 (1 of 54) 19:55:47 explosionVdb frame 2 (2 of 54) 19:55:47 explosionVdb frame 3 (3 of 54) 19:57:18 explosionVdb frame 4 (4 of 54) 19:58:15 explosionVdb frame 5 (5 of 54) 19:59:34 explosionVdb frame 6 (6 of 54) 20:01:37 explosionVdb frame 7 (7 of 54) 20:04:52 explosionVdb frame 8 (8 of 54) 20:08:23 explosionVdb frame 9 (9 of 54) 20:11:32 explosionVdb frame 10 (10 of 54) 20:14:48 explosionVdb frame 11 (11 of 54) 20:18:12 explosionVdb frame 12 (12 of 54) 20:21:46 explosionVdb frame 13 (13 of 54) 20:25:28 explosionVdb frame 14 (14 of 54) 20:29:17 explosionVdb frame 15 (15 of 54) 20:33:19 explosionVdb frame 16 (16 of 54) 20:37:32 explosionVdb frame 17 (17 of 54) 20:42:00 explosionVdb frame 18 (18 of 54) 20:46:43 explosionVdb frame 19 (19 of 54) Killed I'm running Houdini Indie 17.5.258 on Linux Mint 19.1 Cinnamon. Any and all help would be appreciated! Quote Link to comment Share on other sites More sharing options...
Ungoliant Posted October 10, 2019 Share Posted October 10, 2019 On 15/7/2019 at 5:14 AM, Digistruct said: Hi guys, I've recently (finally) started to use hbatch for rendering/saving out my files and it's a blessing. So far everything has been running smoothly but last night one of my renders died on me. I tried a slightly higher sim resolution and started it before leaving work, when I returned this morning I could see that slightly less than half had been simulated and real fast, only about 3-4 minutes each. But then I simply got the "killed" feedback in my terminal with no further information, even though the render command was set to verbose. Is there someway I can access why it was killed? Since they were running so quickly I don't believe the system ran out of resources but then again it is fully possible. / -> render -V obj/PYRO/explosionVdb Rendering 54 frames ( from 1 to 54 by 1) 19:55:47 explosionVdb frame 1 (1 of 54) 19:55:47 explosionVdb frame 2 (2 of 54) 19:55:47 explosionVdb frame 3 (3 of 54) 19:57:18 explosionVdb frame 4 (4 of 54) 19:58:15 explosionVdb frame 5 (5 of 54) 19:59:34 explosionVdb frame 6 (6 of 54) 20:01:37 explosionVdb frame 7 (7 of 54) 20:04:52 explosionVdb frame 8 (8 of 54) 20:08:23 explosionVdb frame 9 (9 of 54) 20:11:32 explosionVdb frame 10 (10 of 54) 20:14:48 explosionVdb frame 11 (11 of 54) 20:18:12 explosionVdb frame 12 (12 of 54) 20:21:46 explosionVdb frame 13 (13 of 54) 20:25:28 explosionVdb frame 14 (14 of 54) 20:29:17 explosionVdb frame 15 (15 of 54) 20:33:19 explosionVdb frame 16 (16 of 54) 20:37:32 explosionVdb frame 17 (17 of 54) 20:42:00 explosionVdb frame 18 (18 of 54) 20:46:43 explosionVdb frame 19 (19 of 54) Killed I'm running Houdini Indie 17.5.258 on Linux Mint 19.1 Cinnamon. Any and all help would be appreciated! Any news? I have the same problem Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.