lobao Posted July 16, 2019 Share Posted July 16, 2019 (edited) Good afternoon guys, I'm trying to create a setup similar to the one below. Where the drops are with dynamics and glued to the surface. Does anyone have any tips on how to start this game? Edited July 16, 2019 by lobao Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 16, 2019 Share Posted July 16, 2019 Popnet with particles moving along surface, with some noises. 1 Quote Link to comment Share on other sites More sharing options...
anim Posted July 16, 2019 Share Posted July 16, 2019 vellum for grapes and for fluid you can explore new POP Fluid and Condensation Shelf Tool, but also traditional flip with high surface tension and custom SDF based attractive force towards grapes will do just fine 2 1 Quote Link to comment Share on other sites More sharing options...
lobao Posted July 16, 2019 Author Share Posted July 16, 2019 1 minute ago, anim said: vellum for grapes and for fluid you can explore new POP Fluid and Condensation Shelf Tool, but also traditional flip with high surface tension and custom SDF based attractive force towards grapes will do just fine My biggest problem right now is creating the water droplets and getting them stuck to the surface of the grape. I tried to make a scatter on a sphere and use a pop replicator to give volume in the drop. And then use the pop fluid to give dynamics. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 17, 2019 Share Posted July 17, 2019 As Tomas sad, you should create custom force around each grape, attracting you particles to the surface Quote Link to comment Share on other sites More sharing options...
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