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How do I skin connected curves?


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43 minutes ago, anim said:

you can try using PolyExpand2D SOP instead of Skin SOP

Hi @anim thank you for the reply this does get me 90% of the way there!

However, is there  a way to then get rid of these edges that are causing little triangles so that i can more easily select my connected edge loops?


Thanks again!


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Not really using the polyExpand2d, you may also want to try the polyWire sop (and then flatten the result and removing the bottom)

another solutions is putting a grid under it, making a distance field of the curve on the grid, and then use a clip sop based on this value (by transforming the height using the distance field)
but this method creates an unaligned topology (which it sounds like you don't want)


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