smbell Posted July 18, 2019 Share Posted July 18, 2019 (edited) I'm trying to achieve a moon surface with craters that can overlap at least semi correctly and have crater inside crater action. It's going to be eroded and processed after, so it doesn't' have to be totally perfect. I've tried a for- loop with height field layer, but I can't get them to replace each other and overlap correctly, I've also tried a for-loop with feedback with attribute transfer and a vops ramp, but same deal, I can't get them to layer correctly. I played with cops for a while, with a loop in there, but it seems like there has to be a solution using geometry. I've spent a couple days on this, so I'm officially looking for some advice. cratered_terrain_11.hiplc Edit: I haven't had a chance to try it, but maybe I could flatten the terrain in a step before layering in the new crater so it would always be layered over nothing... Edited July 18, 2019 by smbell Quote Link to comment Share on other sites More sharing options...
jonah@jonahtobias.com Posted July 18, 2019 Share Posted July 18, 2019 hey smbell, here's a simple approach thats quick and might do what you want (not sure) cratered_terrain_12.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted July 18, 2019 Share Posted July 18, 2019 You could use the actual NASA data. 1 Quote Link to comment Share on other sites More sharing options...
smbell Posted July 18, 2019 Author Share Posted July 18, 2019 1 hour ago, jonah@jonahtobias.com said: hey smbell, here's a simple approach thats quick and might do what you want (not sure) cratered_terrain_12.hiplc That's a pretty nice way of doing it! I appreciate your help. I tend to overthink things the longer I sit here and rack my brain over it. Quote Link to comment Share on other sites More sharing options...
smbell Posted July 18, 2019 Author Share Posted July 18, 2019 (edited) 1 hour ago, Atom said: You could use the actual NASA data. Really cool, I'll have to check that out further. This was more just for me to learn heightfields. I just finished a maya project using actual lunar data using http://imbrium.mit.edu/EXTRAS/SLDEM2015/TILES/JP2/. Edited July 18, 2019 by smbell Quote Link to comment Share on other sites More sharing options...
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