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Drughi

Volume Preserving Deformation

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Hi! As the title says I want to do some volume preserving deformation.
I've put together this cheesy example of what I want to achieve. It works in this case, but its not clean and not realistic at all. Maybe someone has a more elaborate approach?

volume_preservation.hip

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Looks great to me. What do you think is missing?

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If you push the points outwards it's working, but if you push them inwards it's not.

Would love to have something more like this:
 

 

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Ahhhh,

If found this old thread with a nice file!

 

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