Jump to content

Recommended Posts

Hi, my setup involves vellum grains falling and I'd like to kill the particles reaching a certain position on the Y axis.
I tried adding a popkill box within the vellum solver node but it's not doing anything. Any idea?

Share this post


Link to post
Share on other sites

Hey, you can use a pop wrangle with an expression : 

if(@P.y < ch("max_dist")){
  	removepoint(0, @id);
	}

 

Cheers,

Share this post


Link to post
Share on other sites

Thanks, maybe I should not have posted as the solution was as simple as appending a delete node set at delete by expression...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×