Saya Posted September 1, 2019 Share Posted September 1, 2019 Hi, I've created some masks from heightfields and got them ready edited in a Cops network. I could render export, and import the mask. But im looking for away to directly use the result from the Cop network into a texture file, for use of an layer mix. Hope its clear what I mean. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Jason Posted September 1, 2019 Share Posted September 1, 2019 You can refer to an image in COPs by use of the op:/ syntax in the texture filename field. e.g. op:/img/img1/mycop It's not as efficient as writing out a RAT file to disk but it's convenient! Quote Link to comment Share on other sites More sharing options...
Saya Posted September 1, 2019 Author Share Posted September 1, 2019 Thanks. I've tried to refer it like this but it didn't work. Will check tomorrow what wrong with my approach. Thanks Jason! Quote Link to comment Share on other sites More sharing options...
Saya Posted September 2, 2019 Author Share Posted September 2, 2019 so apparently if you would drop down a copnet node into the obj level is does not find the cops inside.(my approach) creating cops into img level does. Jasons approach. Thanks! Quote Link to comment Share on other sites More sharing options...
anim Posted September 2, 2019 Share Posted September 2, 2019 1 hour ago, Marcomeeuwse said: so apparently if you would drop down a copnet node into the obj level is does not find the cops inside you mean op: referencing them in the shader doesn't work from /obj/cop2net1 network? seems to work for me Quote Link to comment Share on other sites More sharing options...
Saya Posted September 2, 2019 Author Share Posted September 2, 2019 well coming back at it. it didnt work both ways. i'm still stuck on creating a .rat file for masking first, then typing ../../img/img1/Dirt_mask in the texture fieldname. houdini is able to find the node but the houdini console says its unable to load the texture. Quote Link to comment Share on other sites More sharing options...
Atom Posted September 2, 2019 Share Posted September 2, 2019 There are some COP width/height limits when using Apprentice. Try using a test image that fits within the 1920x1080 specs for Apprentice. Quote Link to comment Share on other sites More sharing options...
Saya Posted September 2, 2019 Author Share Posted September 2, 2019 guess its a limitation then. I've got apprentice. thanks Atom. I couldn't find anything on this limitation before. Problem solved then Quote Link to comment Share on other sites More sharing options...
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