djorzgul Posted July 18, 2006 Share Posted July 18, 2006 check this out: http://www.digitalfish.com/ sounds super-intresting. Quote Link to comment Share on other sites More sharing options...
3__ Posted July 18, 2006 Share Posted July 18, 2006 was that an editable viewport-trajectory I saw?! man I've been asking for that in max for years. hmm wonder if its on the houdini wish-list too... -cpb Quote Link to comment Share on other sites More sharing options...
Jason Posted July 18, 2006 Share Posted July 18, 2006 Aw, it looks like soft toy. Houdini has such sharp UI edges you can cut yourself, it's that hard core. Quote Link to comment Share on other sites More sharing options...
djorzgul Posted July 18, 2006 Author Share Posted July 18, 2006 I like houdini Ui more also... Quote Link to comment Share on other sites More sharing options...
edward Posted July 19, 2006 Share Posted July 19, 2006 BTW, this is OT but does anyone know why some (or a lot?) of animators ask for a vertical timebar? Quote Link to comment Share on other sites More sharing options...
Val Posted July 19, 2006 Share Posted July 19, 2006 BTW, this is OT but does anyone know why some (or a lot?) of animators ask for a vertical timebar? Hi Edward, This is because old school 2d-animators use to work with X-Sheets, which are vertical, and programs used for testing motion (Toonz, AXA, etc) all have vertical timebars. (I was traditional 2D character animator for 10 years before doing 3D:) --- Val Quote Link to comment Share on other sites More sharing options...
Marc Posted July 19, 2006 Share Posted July 19, 2006 Editable motion paths, something which I've been wanting to implement in Houdini for a looong time. It should be possible without coding too much, in theory anyway . Looks like a fun package. M Quote Link to comment Share on other sites More sharing options...
sanostol Posted July 19, 2006 Share Posted July 19, 2006 You mean You have a fcurve animation but You can modify the motion path in the viewport while Your keyframevalues are updated? Would be very handy Editable motion paths, something which I've been wanting to implement in Houdini for a looong time. It should be possible without coding too much, in theory anyway .Looks like a fun package. M Quote Link to comment Share on other sites More sharing options...
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