ParticleSkull Posted September 6, 2019 Share Posted September 6, 2019 Hey guys, how can I do something like this but within a pop network? Thx Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 6, 2019 Share Posted September 6, 2019 (edited) Hi, I didn't watch the video until the end, but I guess you can use a POP Steer Seek, using 1 goal for each particle by matching an "ID" attribute, inside a POP network. You can use two nodes (initial states with a set of points as goals, and a final state with another set of points - in SOP - as final goals). Then you increase the force of one while decreasing the force on the other, by keyframing these parameters. And maybe use a third node like POP Wind to add the swirls in between, always adjusting the force of each node so that only one is "active" at some point. Didn't tried but you can give a look. Additionally you can of course use a multisolver and a sop solver to adjust size of your particles during each phase of your morph. Edited September 6, 2019 by StepbyStepVFX 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted September 6, 2019 Author Share Posted September 6, 2019 That looks promising, JO, thank you very much. I dont have the time to give it try right now but I'll need this in a couple of days Cheers, Alvaro Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 6, 2019 Share Posted September 6, 2019 Made you a file to test the method. I don't know if that's what you're looking for. morphParticles.hip 3 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted September 6, 2019 Author Share Posted September 6, 2019 Thats awesome, JO!! I'll let you know as soon as I put my hands on it Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted September 6, 2019 Author Share Posted September 6, 2019 Thats absolutelly what i was looking for, thank you very much! Quote Link to comment Share on other sites More sharing options...
dvelasco Posted August 18, 2020 Share Posted August 18, 2020 This is going to be very helpful for me, too! Thank you very much, StepbyStepVFX ! 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted August 18, 2020 Share Posted August 18, 2020 This is an implementation of Blender's keyed particle system. Quote Link to comment Share on other sites More sharing options...
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