Jump to content

Drive Particles from Point A to Point B


ParticleSkull

Recommended Posts

Hi,

I didn't watch the video until the end, but I guess you can use a POP Steer Seek, using 1 goal for each particle by matching an "ID" attribute, inside a POP network. You can use two nodes (initial states with a set of points as goals, and a final state with another set of points - in SOP - as final goals). Then you increase the force of one while decreasing the force on the other, by keyframing these parameters. And maybe use a third node like POP Wind to add the swirls in between, always adjusting the force of each node so that only one is "active" at some point.

Didn't tried but you can give a look.

Additionally you can of course use a multisolver and a sop solver to adjust size of your particles during each phase of your morph.

Edited by StepbyStepVFX
  • Like 1
Link to comment
Share on other sites

  • 11 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...