KlausK Posted September 7, 2019 Share Posted September 7, 2019 Hello everybody This is my first post and it is about a topic which has been scratched over and over it seems... But after a lot of tutorials, searching and studying many threads here on odforce I cannot for the heck of it get my head around this and find a solution. In fact I was following a tutorial for HOU.14.x which brought me to this. But the For-loops have changed so I only managed to get this far. HOU.17.5.258 here. As the topic title says: "Tubes on terrain crawling through each other instead of over each other" is what I want to be happening. I tried to use a "creep", a "each" another "for each" to no avail. I would very much appreciate if someone could alter my attached file with the solution, so I can study that. Meanwhile, I`ll go on reading and trying to understand what is going on in my scene. Thank you very much in advance. CHeers. k_skinned_tubes_on_terrain_overlapping_0.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted September 7, 2019 Share Posted September 7, 2019 (edited) I made an attempt at modernizing the FOREACH loops in that scene. You can check out the revised file, here: Edited September 7, 2019 by Atom Quote Link to comment Share on other sites More sharing options...
KlausK Posted September 7, 2019 Author Share Posted September 7, 2019 Thank you very much Atom. I had not reached your thread while working through the search results in the forum. Let`s see if I can get a grip on your solution. CHeers, Klaus Quote Link to comment Share on other sites More sharing options...
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