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ShawarmaBaby

Offset the time in an FBX animation

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Hi there! I have this problem I need to fix. I imported a fbx animation that has 375 frames and need to chop like a lot, just need from 320 to 375 for making one of the objects a vellum grains of another kind of grains. Im new to Houdini and Im dealing with a lot of doubts like doing this.

Is there a simple way? The thing is, when I try to simulate this object it starts from frame 0 and all those 300 frames are not needed. 

 

Other way I could make this out is enabling the vellum solver at frame 320 but that is something Ive been having problems with too!

Please if anyone could help me out here it would be awesome, there's so much about Houdini I want to learn !!

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You can just use a timeshift and key the frame numbers for the start and end of the range you want. If I were you, Id shift+click on the keyed parameter after and change the interpolation to linear, so that you have an accurate retime.

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