fictionfxartist Posted September 8, 2019 Share Posted September 8, 2019 Hi all, I've been trying to create a structure destruction by exploding some building. I created RBD simulation, then i moved forward to create the smoke but as soon as i applied the debris shelf tool the whole model changes into smoke and doesn't even move. I also tried to do it manually but same problem occured. I want it to emit smoke as soon as model breaks into pieces & I am not able to do it. If some have any knowledge regarding the please help. Thank You. Quote Link to comment Share on other sites More sharing options...
ChrBohm Posted September 8, 2019 Share Posted September 8, 2019 (edited) Personally I would stay away from shelf tools. Most of the time they don't do what you want when you combine them. Try to understand what they do instead. Here is a blueprint of what you are trying to do, maybe it helps: https://hdbp.io/l7RvfsKT It's a multi-step approach. First create debris points, emit from them, then use the emitted points as a pyro source. Edited September 8, 2019 by ChrBohm Quote Link to comment Share on other sites More sharing options...
Marcocheng Posted September 9, 2019 Share Posted September 9, 2019 Source from debris than using those points as emitting pyro. Sure you need to inherit velocity. Quote Link to comment Share on other sites More sharing options...
fictionfxartist Posted September 11, 2019 Author Share Posted September 11, 2019 Thanks a lot ChrBohm the link was helpful! Thanks a lot Marcocheng! Quote Link to comment Share on other sites More sharing options...
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