wacool Posted September 9, 2019 Share Posted September 9, 2019 Hello! I want my pig heads repeat animation way from low res to high res each time after next copy of pig head appeared, from start to end for all next come copies, not like on this movie, but i fell with this task, help!!! pig_reduce.hipnc BGEO.rar Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted September 10, 2019 Share Posted September 10, 2019 (edited) Hello, if turn off "Use Deforming Geometry" parameter of RBD Object DOP, you get that effect what you are looking for, isn't it? Edited September 10, 2019 by vicvvsh Quote Link to comment Share on other sites More sharing options...
wacool Posted September 10, 2019 Author Share Posted September 10, 2019 Не, не то получается, я наверно не корректно изложил мысль , если обратить внимание на самую первую копию головы в кадре ,она начинается с маленького осколка и заканчивает свой путь на полу хайрезной моделью. Мне нужно что бы каждая последующая копия начиналась с маленького осколка и заканчивалась хайрезной моделью взаимодействуя с другими копиями при падении , вот эту логику не пойму как реализовать.. Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted September 11, 2019 Share Posted September 11, 2019 OK, I understand now, I suppose). Like this? I've used bullet solver with RBD Packed Object DOP instead of RBD Object DOP, but i don't know if it suits you though. pig_reduce_01.hipnc 1 Quote Link to comment Share on other sites More sharing options...
wacool Posted September 11, 2019 Author Share Posted September 11, 2019 Yes, that is what i am looking for!! Many thanks!! but main magic, as i see, going on not in dopnet, can you litle explain your way ? Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted September 12, 2019 Share Posted September 12, 2019 When we set Initial Object Type parameter of RBD Packed Object DOP to Create Deforming Active Object it is looking to source SOP node each timestep and if source geometry is changing it is changing in DOP Network also. Therefore on frames when objects are creating in DOP we have to have only that geometry in SOP at this certain frame, but all others geometries for created already objects at remaining frames. Only thing we have to do is implement this in SOP. I made some copies of cached geometry, timeshifted these copies into for-each loop and deleted copies when it necessary at certain time. Quote Link to comment Share on other sites More sharing options...
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