WLVL Posted September 12, 2019 Share Posted September 12, 2019 I have a smoke master cache at the origin created in houdini (vdb). I am positioning this cache in the world (attaching to anim) using copy to points with orientation. I would like to cache out only the point (with position and orientation attribute) Import that point in Maya, and instance the master cache vdb directly from disk with the correct position and orientation. Could you please suggest me how to achieve this? Context. This master is used across an entire sequence. For every shot is placed and re-cached out in position. This is very inefficient, both time and disk storage wise. An instancing system would be a true game changer. Quote Link to comment Share on other sites More sharing options...
duveil Posted July 14, 2021 Share Posted July 14, 2021 I wonder if you had any luck with solving your problem? I am struggling with same issue right now. Quote Link to comment Share on other sites More sharing options...
Sepu Posted July 14, 2021 Share Posted July 14, 2021 Now you can load Vdb and instancing them with Bifrost Graph if you are using Arnold. Quote Link to comment Share on other sites More sharing options...
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