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Houdini to Maya - Volume instance workflow


WLVL

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I have a smoke master cache at the origin created in houdini (vdb).

I am positioning this cache in the world (attaching to anim) using copy to points with orientation.

I would like to cache out only the point (with position and orientation attribute)

Import that point in Maya, and instance the master cache vdb directly from disk with the correct position and orientation.

 

Could you please suggest me how to achieve this?

 

 

 

 

Context.

This master is used across an entire sequence.

For every shot is placed and re-cached out in position.

This is very inefficient, both time and disk storage wise.

An instancing system would be a true game changer.

 

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