Ultraman Posted September 16, 2019 Share Posted September 16, 2019 (edited) hello ./: I have two issue in Flip Sim , (Collision , Remove Particle) First -> when my Flip Particle hit the collider after short time removed why is that ? second -> what is better method for flip collision ? i guess my work method super slow . thanks Flip Collision.hip Edited September 17, 2019 by Milad Savar Solve Quote Link to comment Share on other sites More sharing options...
catchyid Posted September 17, 2019 Share Posted September 17, 2019 hi, one fast way to have flip collision is use to use volumes, e.g. create a static collision sop (which has two outputs, geo and vdb), import that sop static collision in dop as static collision dop node, make sure you connect the volume sample from sop to dop (I know, this is a very quick description! will try to build an example if time permits). As per particle disappearing after collision, I don't know, maybe it's best if you start with a plain shot and test thing step by step until you find the problem good luck 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted September 22, 2019 Share Posted September 22, 2019 Hi: I think Houdini likes VDBs for collision handeling. Take a look at this tutorial: 1 Quote Link to comment Share on other sites More sharing options...
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