fiddybux Posted September 21, 2019 Share Posted September 21, 2019 Does anyone know if it is possible in H to conform one humanoid mesh to another? I'm really looking for a procedural method for aligning dimensions and orientation of a destination mesh with a base reference source mesh. I don't think I need a morph SOP, because the destination needs to retain some (or perhaps most) of its own identity, but needs to conform the general object space that the source mesh occupies. Blender offers a sort of shrink wrap function that projects vertices from source to destination, but I'm not convinced this will do what I'm after. Any ideas on this from the community? Just a point in a general direction would be a good help. I'm quite new to H, so I know there is a steep hill ahead and I've got my hiking boots on! Thanks. Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 21, 2019 Share Posted September 21, 2019 (edited) Are you talking of something like R3DS Wrap / ZWarap plugin of ZBrush ? https://www.russian3dscanner.com/ I guess Houdini does not offer something like that out of the box (not that I know of). You can nevertheless project a mesh on another based on normals, or maybe using UV matching if both your meshes have similar UV... but not similar features as Wrap where you can feed the algorithm with a few targets points to guid the wrapping. Edited September 21, 2019 by StepbyStepVFX Quote Link to comment Share on other sites More sharing options...
fiddybux Posted September 22, 2019 Author Share Posted September 22, 2019 (edited) I wasn't hopeful, because I had a good dig around. Ideally, I'd like to be able to define a few key points, and then have the mesh project as closely as possible whilst still retaining some of the original volume. I'll look into link you provided. Might lead somewhere. Thank you for that. EDIT:: Yup, that link looks like exactly the thing. Shame it doesn't exist in H. I can't justify buying more software, but I'll certainly test it out with their trial. Edited September 22, 2019 by fiddybux More information Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 22, 2019 Share Posted September 22, 2019 (edited) 3 hours ago, fiddybux said: Shame it doesn't exist in H. I can't justify buying more software, but I'll certainly test it out with their trial. Gael Kerchenbaum, a 3d artist sculpting animals, has showed us how to use it production, and he told us it is a time saver once you know how to use it. There are workflows also shown on TexturingXYZ on how to use it. https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap Edited September 22, 2019 by StepbyStepVFX 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 5, 2021 Share Posted August 5, 2021 On 22/09/2019 at 4:05 PM, StepbyStepVFX said: Gael Kerchenbaum, a 3d artist sculpting animals, has showed us how to use it production, and he told us it is a time saver once you know how to use it. There are workflows also shown on TexturingXYZ on how to use it. https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap Was possible before Now it's easier Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.