habalazs Posted September 21, 2019 Share Posted September 21, 2019 hy, im having trouble with some easy pyro sim. i have an animated object, emitting smoke (0,-1,0) direction wich is working fine until it starts to moving, the smoke deforms by the speed, wich i dont want to. i want to keep the smoke direction strictly. any idea to fix it? pyro_test.avi pyro_test.hip Quote Link to comment Share on other sites More sharing options...
krishna avril Posted September 27, 2019 Share Posted September 27, 2019 cache it, and assigned to it and if you really need a proper sim increase the force towards the ground... the result will be compromised... Quote Link to comment Share on other sites More sharing options...
catchyid Posted September 27, 2019 Share Posted September 27, 2019 don't use vel to create velocity, use temperature instead which is independent of object velocity... Quote Link to comment Share on other sites More sharing options...
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