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habalazs

Pyro velocity

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hy, im having trouble with some easy pyro sim.

i have an animated object, emitting smoke (0,-1,0) direction wich is working fine until it starts to moving, the smoke deforms by the speed, wich i dont want to.

i want to keep the smoke direction strictly.

any idea to fix it?

pyro_test.avi

pyro_test.hip

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cache it, and assigned to it and if you really need a proper sim increase the force towards the ground... the result will be compromised...

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don't use vel to create velocity, use temperature instead which is independent of object velocity...

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