ashu_tosh_m Posted September 22, 2019 Share Posted September 22, 2019 i want to animate my noise in following direction any suggestion..?? Noise.hipnc Quote Link to comment Share on other sites More sharing options...
Sepu Posted September 22, 2019 Share Posted September 22, 2019 All this fx that you are asking around, a lot of them can be easily accomplish with MOPs. Take a look https://www.motionoperators.com Quote Link to comment Share on other sites More sharing options...
Lucy Coleclough Posted September 23, 2019 Share Posted September 23, 2019 Hi The first thing that springs to mind is to use uv's that are unwrapped using the seam marked in blue. Layout the uv's so the long strip is vertical and then source your noise function from the uv attribute. While doing this step the x component of your uv attribute up or down according to time. this wouldn't tile however unless your uv strip went flush against the edges of the tile and you used periodic noise. If you could find another way to create a looping attribute around your torus, you could then use that to source your noise. You could check the angle of the vector from the center of the torus, creating a 1d value between 0 and 1, then remap that value so instead of going 0, 0.5, 1 it goes 0, 0.5, 0. If you then used that value to souce your noise it would tile and work alright. Both these approaches are similar, just with different wrappers. Best of luck. Quote Link to comment Share on other sites More sharing options...
ashu_tosh_m Posted September 23, 2019 Author Share Posted September 23, 2019 4 hours ago, ColecloughGeorge said: Hi The first thing that springs to mind is to use uv's that are unwrapped using the seam marked in blue. Layout the uv's so the long strip is vertical and then source your noise function from the uv attribute. While doing this step the x component of your uv attribute up or down according to time. this wouldn't tile however unless your uv strip went flush against the edges of the tile and you used periodic noise. If you could find another way to create a looping attribute around your torus, you could then use that to source your noise. You could check the angle of the vector from the center of the torus, creating a 1d value between 0 and 1, then remap that value so instead of going 0, 0.5, 1 it goes 0, 0.5, 0. If you then used that value to souce your noise it would tile and work alright. Both these approaches are similar, just with different wrappers. Best of luck. Hii. I never used UV in Houdini..yet.. i had make a torus in 3ds max ..and unwrap it and imported to houdini in FBX format..after that..i dont understand what to do. Quote Link to comment Share on other sites More sharing options...
flcc Posted September 23, 2019 Share Posted September 23, 2019 (edited) Another option is to put a transform sop after the vop, rotate the torus, then use an "attribute transfer" node to transfert the "rotating" Cd attribute on the orignal object Edited September 23, 2019 by flcc Quote Link to comment Share on other sites More sharing options...
simonfarussell Posted September 23, 2019 Share Posted September 23, 2019 Yeah pretty much like flcc: https://www.dropbox.com/s/xbrzsaevj51ruut/Donut Noise.hiplc?dl=0 Quote Link to comment Share on other sites More sharing options...
ashu_tosh_m Posted September 23, 2019 Author Share Posted September 23, 2019 58 minutes ago, simonfarussell said: Yeah pretty much like flcc: https://www.dropbox.com/s/xbrzsaevj51ruut/Donut Noise.hiplc?dl=0 Thxnks Quote Link to comment Share on other sites More sharing options...
ashu_tosh_m Posted September 23, 2019 Author Share Posted September 23, 2019 1 hour ago, flcc said: Another option is to put a transform sop after the vop, rotate the torus, then use an "attribute transfer" node to transfert the "rotating" Cd attribute on the orignal object Yes now i understood ...... thnkx Quote Link to comment Share on other sites More sharing options...
drogba15cfc Posted July 2, 2020 Share Posted July 2, 2020 On 9/23/2019 at 9:39 PM, simonfarussell said: Yeah pretty much like flcc: https://www.dropbox.com/s/xbrzsaevj51ruut/Donut Noise.hiplc?dl=0 Could you please send me this file again? Thank you Quote Link to comment Share on other sites More sharing options...
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