cudarsjanis Posted October 10, 2019 Share Posted October 10, 2019 Hi, This is probably easy, but I can`t wrap my head around it today. How could I get primitive group where primitives from extruded mesh are grouped by color and N direction from another geo. I could just do attribute transfer and group by color, but then I get edges of extruded geo as well sometimes. I need just the faces with N direction same as not fractured geo. I need just the outer shell of extruded geo. But I want to control the group with color from one sided surface. Will try again tomorrow, but maybe someone knows quick way of doing that? Cheers Janis group_faces.hip Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted October 11, 2019 Share Posted October 11, 2019 Hi, there are output groups in a poly extrude sop, you can use "extrudeFront" primitive group in your case. group_faces_01.hipnc Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted October 11, 2019 Author Share Posted October 11, 2019 9 hours ago, vicvvsh said: Hi, there are output groups in a poly extrude sop, you can use "extrudeFront" primitive group in your case. group_faces_01.hipnc Spasibo Viktor, That would be easy then yes, but this is just an example scene. I have alembic geo imported, with no groups predefined. So that is why I thought maybe best way to goup outer shell is by matching normals. Quote Link to comment Share on other sites More sharing options...
flcc Posted October 11, 2019 Share Posted October 11, 2019 16 hours ago, cudarsjanis said: I could just do attribute transfer and group by color, but then I get edges of extruded geo as well sometimes. Is that what you want? In the Attribute Promote set the promotion methode to minimum. In attributeTransfert decrease distance threshold a little bit group_faces F.hip Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted October 11, 2019 Author Share Posted October 11, 2019 34 minutes ago, flcc said: Is that what you want? In the Attribute Promote set the promotion methode to minimum. In attributeTransfert decrease distance threshold a little bit group_faces F.hip Thanks for the reply, Not really, the whole idea with grouping using normals would be to get only shell be in the group. normals for those small primitives by the edges are not aligning with normals from the mesh that I`m using to transfer color. Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted October 11, 2019 Author Share Posted October 11, 2019 To make it more clear I would like to group faces from sphere nr 2, whose normals are facing same direction as closet point from sphere 1. Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted October 11, 2019 Author Share Posted October 11, 2019 Ok, I got it Just had to use dot product of 2 vectors group_faces_dot_product.hip Quote Link to comment Share on other sites More sharing options...
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