Drughi Posted October 15, 2019 Share Posted October 15, 2019 (edited) Hi, I want to get some kind of clean hull mesh from a line, like you draw a line with a round brush. It is more or less symbolic for problems regarding intersections that I don't know to fix perfect. I attach a scene file with 3 approaches. round_edges.hipnc Edited October 15, 2019 by Drughi Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted October 16, 2019 Share Posted October 16, 2019 Hi, your second version is OK. Just in the attribute vop multiply a normalized vector by "offset" value of polyexpand2d sop. 1 Quote Link to comment Share on other sites More sharing options...
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