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Drughi

line hull

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Hi,

I want to get some kind of clean hull mesh from a line, like you draw a line with a round brush. It is more or less symbolic for problems regarding intersections that I don't know to fix perfect.

I attach a scene file with 3 approaches.

round_edges.hipnc

edges.png

Edited by Drughi

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Hi,

your second version is OK. Just in the attribute vop multiply a normalized vector by "offset" value of polyexpand2d sop.

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