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How can I scale a "Simple Male" character?


Masoud

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I'll often create another GEO node, use an ObjectMerge to bring in the geo_skin node. Drop down a transform, after the ObjectMerge to scale it. This also allows you to create a collision object from the geo_skin, as well.

There is a Note, inside the HDA that explains that scaling is disabled because DualQuaternion skinning does not support that. So dive inside and read the notes.

Edited by Atom
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