nvlantis2397 Posted October 20, 2019 Share Posted October 20, 2019 Hi there, Im stuck on this problem im facing. I have created a material which basically shows the wetmap (collision history) of my flip fluid colliding with my static object. The issue I face is how to export this diffuse material as an animated image sequence in the correct uv space and unwrap of the static object model. i want to use this in maya as a shader. If anyone has any suggestions i would be thankfull forever :). Cheers. Quote Link to comment Share on other sites More sharing options...
jamesr Posted October 21, 2019 Share Posted October 21, 2019 You can use COPs for this Quote Link to comment Share on other sites More sharing options...
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