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Vellum and Pyro - Two way Interaction


ParticleSkull

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It looks like it, but it is not - if you simulate only the smoke, you will see the exact same behavior. I guess it is some kind of computational error or just the pressure solve doing its own thing.

5dbad30b871a3_Annotation2019-10-31142517.thumb.jpg.02c0a236280e4b22ecc6b0bc2d4ec55f.jpg

 

Edit : it is an error caused by the advection method.

Edited by rayman
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