immeen Posted November 5, 2019 Share Posted November 5, 2019 (edited) The effect from 15 seconds. What should I do? array animation???? rigid??? popnet????.... I don't know how. Edited November 5, 2019 by immeen Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 5, 2019 Share Posted November 5, 2019 He uses absolutely everything that you mention .. butt you can use more better stuff L-system...with copy to points (those elements)..point deform wrangle ...just play with those files and examples Just combine.. https://www.sidefx.com/forum/topic/12862/ odforceLEARN19.hipnc LsysODanim.hipnc Quote Link to comment Share on other sites More sharing options...
immeen Posted November 5, 2019 Author Share Posted November 5, 2019 1 hour ago, Librarian said: He uses absolutely everything that you mention .. butt you can use more better stuff L-system...with copy to points (those elements)..point deform wrangle ...just play with those files and examples Just combine.. https://www.sidefx.com/forum/topic/12862/ odforceLEARN19.hipnc LsysODanim.hipnc Thank you! How should I express the motion of the scales in the video? You're the reason I'm able to do this. And there are many typos because my native language is not English. 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 5, 2019 Share Posted November 5, 2019 (edited) learn This Stuff Have fun Bend then you can use this code instead. --------------------------------------------------------------------------- matrix3 matx = ident() , maty = ident() , matz = ident(); vector4 @rot; v@up = set(0,0,1); float anglex = radians(90); vector axisx = cross(normalize(v@up),normalize(v@N)); rotate(matx, anglex, axisx); float angley = radians(20); vector axisy = cross(normalize(v@up),normalize(axisx)); rotate(maty, angley, axisy); float anglez = radians(10); vector axisz = cross(normalize(axisx),normalize(axisy)); rotate(maty, anglez, axisz); matrix3 mat=matx*maty*matz; @rot= quaternion(mat); @scale = set( 1, 1 +@Time * 0.1, 1); v@trams =set( 0, @Time * 0.1, 0); ------------------------------------------------------------ Stampex1.hipnc TransEach.hipnc useful links from other members--------> https://github.com/kiryha/Houdini/wiki/vex-snippets http://lex.ikoon.cz/vex-snippets/ https://vfxbrain.wordpress.com/2016/10/02/vex-snippets/ Edited November 5, 2019 by Librarian 1 Quote Link to comment Share on other sites More sharing options...
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