eltrapopescado Posted November 7, 2019 Share Posted November 7, 2019 (edited) Hey there guys! I was playing with a little Mixamo animation I downloaded. The animation consists of a dude falling down, I want it to fracture when he falls down and have a little control over that. So I tried to import the Mixamo, convert it, file cache it and apply a simple RBD glued sim. I changed the source to be a deforming active object so the shattering applies to the animated mesh. I tried to play with the glue parameters to have more control over when I want the guy to shatter but the only results I'm getting are crashes, so I obviously think I'm missing something. Here I attach the file and the fbx. Any ideas? Thank you! Trapo. shattering_animation_01.hipncFalling Down (1).fbx Edited November 8, 2019 by eltrapopescado Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted November 8, 2019 Share Posted November 8, 2019 Unfortunately what you are trying to accomplish isn't as easy as that. You need to switch between animated and deforming shards. I'd check out this video: Quote Link to comment Share on other sites More sharing options...
Marcocheng Posted November 8, 2019 Share Posted November 8, 2019 shattering_animation_Solution.hipnc Here's the solution. I don't check your simulation land. Just the fractured land. The red part was what I have added to your node graph. The green one is optional. Cheers Quote Link to comment Share on other sites More sharing options...
eltrapopescado Posted November 12, 2019 Author Share Posted November 12, 2019 (edited) Sweet! I'll try this. Thank you guys for taking your time! Trapo. Edited November 12, 2019 by eltrapopescado Quote Link to comment Share on other sites More sharing options...
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