Jump to content
Sign in to follow this  

How to shatter animated objects?

Recommended Posts

Hey there guys! I was playing with a little Mixamo animation I downloaded. The animation consists of a dude falling down, I want it to fracture when he falls down and have a little control over that.

So I tried to import the Mixamo, convert it, file cache it and apply a simple RBD glued sim. I changed the source to be a deforming active object so the shattering applies to the animated mesh. I tried to play with the glue parameters to have more control over when I want the guy to shatter but the only results I'm getting are crashes, so I obviously think I'm missing something.

Here I attach the file and the fbx. Any ideas? 

Thank you!


shattering_animation_01.hipncFalling Down (1).fbx

Edited by eltrapopescado

Share this post

Link to post
Share on other sites

Unfortunately what you are trying to accomplish isn't as easy as that. You need to switch between animated and deforming shards. I'd check out this video: 


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this