art3mis Posted November 10, 2019 Share Posted November 10, 2019 (edited) Any smoke and pyro experts able to tell me what causes the visible diagonal banding in smoke simulations? My voxel resolution I am sure is good enough at .007, but what else can be the issue? https://vimeo.com/372197831/f1302925bf Edited November 10, 2019 by art3mis Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted November 10, 2019 Share Posted November 10, 2019 I'm not an expert, it is viewport representation artifacts, i guess. Maybe if to set 'Volume Quality' to 'High' in viewport Display Option it will remove this. Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 10, 2019 Author Share Posted November 10, 2019 Thanks! Quote Link to comment Share on other sites More sharing options...
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