impure31 Posted November 17, 2019 Share Posted November 17, 2019 Hi guys, Does anybody here on the forum can point me out towards voxel-printing topic related threads on the forum, if any? Secundo; are there any folks out here with some experience on the subject? For those unfamiliar yet interested in the subject; https://www.media.mit.edu/projects/making-data-matter/overview/ A few noob questions regarding voxel-printing in houdini: can you import a stack of png/bmp files in Houdini and create a voxel geometry? can you import, let's say an stl file, and export it as stack of png/bmp files? Final question; Is there anybody out there interested to collaborate on such a Houdini setup? Thanks for looking into it, cheers! Fred 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 17, 2019 Share Posted November 17, 2019 (edited) MM it's fully possible ... .ply its Best because of the possibility of exporting color. Edited November 17, 2019 by Librarian Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 17, 2019 Share Posted November 17, 2019 Just post here file that you are interested and I'm gonna post mine process with Houdini, Geomagic and Materialise. OK? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 17, 2019 Share Posted November 17, 2019 Hi Frederik, this may help you regarding your first question: 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 17, 2019 Share Posted November 17, 2019 (edited) Second question regarding converting meshes to image slices: This can be done by converting a mesh to VDBs and sampling the volume to pixel grids like this: vector pos = set(X, Y, z_slice); float dens = volumesample(geo, 0, pos); A = dens; Say hello to Emily ; ) http://gl.ict.usc.edu/Research/DigitalEmily2/ slice_volumes.hipnc Edited November 17, 2019 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
impure31 Posted November 17, 2019 Author Share Posted November 17, 2019 @Librarian yeah, sure just gimme some time. Will do! @konstantin magnus that's a great link and file. Will explore and thanks a million for getting me started with this!! Thx! F Quote Link to comment Share on other sites More sharing options...
impure31 Posted November 17, 2019 Author Share Posted November 17, 2019 @konstantin magnus @Librarian One last thingy for now; any creative ideas on how to turn your greyscale bitmap images into multicolour files? I guess UV's right? Thx! Fred Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 17, 2019 Share Posted November 17, 2019 nice https://frederik-de-wilde.com/project/deep-neural-paintings-2/ Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 17, 2019 Share Posted November 17, 2019 You can use "volume from attributes" to transfer UV coordinates from meshes to volumes. Reading them into COPs requires several volume samplings: vector pos = set(X, Y, z_slice); float u = volumesample(geo, 0, pos); float v = volumesample(geo, 1, pos); float w = volumesample(geo, 2, pos); vector uvw = set(u, v, w); assign(R, G, B, uvw); slice_volumes_uvw.hipnc 1 Quote Link to comment Share on other sites More sharing options...
impure31 Posted November 18, 2019 Author Share Posted November 18, 2019 Thank you! @konstantin magnus @Librarian i just wanted to share this app and extension which i found yesterday and can be useful for you both maybe. Here you go: https://download.slicer.org and https://github.com/SlicerFab/SlicerFab Will post some results asap, cheers! F Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.