domsewell Posted November 18, 2019 Share Posted November 18, 2019 (edited) Hi all, I have set up a tool that takes an input mesh and performs an operation that writes new vertex color to this mesh. I am looking for a way for the HDA asset inside unreal to take the input mesh and overwrite the vertex colors of that specific instance in the world is this an achievable effect? Thanks all, Dom Edited November 18, 2019 by domsewell Quote Link to comment Share on other sites More sharing options...
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