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Vellum - Breaking / Shedding Hair


SiRpRoHxO

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Hello everyone,

I've a project where i want to simulate some hair with vellum. The hair should break and fall to the ground over time but i can't get it to work properly.

As you can see in my simple example, the breaking is working for the guide hair just fine but resulting in a misbehavior when it comes to hairgeneration itself. The vellum sim is somehow not correctly transferred, resulting in the hair just dissolving...

I tried a vellum hair sim without the breaking before and it is just working fine, so i really don't know where the error comes from.

I attached a simple example of what i tried; any help is much appreciated

 

Test_Vellum_Groom_simple_hair_drop.hiplc

Edited by SiRpRoHxO
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Hello again,
 
as I couldn't figure out how to transfer the guide hair to the actual hairgen with the breaking activated, I tried doing the vellum sim right after the hair generation itself. This is indeed working but comes with a slight issue.
As you can see, most of the hair is falling down as expected but some haitstrings stay attached to the surface. I really have no clue why this is happening at all as all of the hair should break with a threshold of 0.
 
Please have a look at the right branch of my file. Any help is much appreciated.

Test_Vellum_Groom_simple_hair_drop.hiplc

HairGen_Houdini.png

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if you do an extremely simple test case where your hair just hang in midair with no colliders...it works fine, breaking fine. If you then add a collider like a character's head, the scalp, the hairs tend to get stuck and not all would break as you want.

In your scene, in vellumsolver2>solver

set Collision Passes to 0

set Post Collision Passes to 1

voila...no more hair...

Hair.gif

vu_AdvancedHairYeahYeah.hiplc

Edited by Noobini
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wow thank you, it's so easy sometimes; but it would have never occurred to me to do this :unsure:
Good thing is: animating the breaking threshold in the solver is still working, nice.
I just hope I can transfer this technique to my actual geo, but so far good work and cheers :D
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