CinnamonMetal Posted November 21, 2019 Share Posted November 21, 2019 Is there an alternative to using the assembly SOP with RBD ? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted November 21, 2019 Share Posted November 21, 2019 You can use pack node. Quote Link to comment Share on other sites More sharing options...
Nicholas Ralabate Posted November 22, 2019 Share Posted November 22, 2019 It is an HDA, so you can just dig inside and delete the parts you don't need. I don't think this is the intent of your question but to be pedantic... you can technically use both Bullet and RBD in a non-packed form. There are certain things that affords you, like volume-based collisions instead of Bullet's convex hulls. You can also do coupled sims between the RBD solver and the wire solver. The packed Bullet workflow was introduced in H13 if you want to look up the masterclass. Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted November 22, 2019 Author Share Posted November 22, 2019 @xxyxxy Volume-based collisions and coupled sims between the RBD and wire solver ? Quote Link to comment Share on other sites More sharing options...
Nicholas Ralabate Posted November 22, 2019 Share Posted November 22, 2019 See this thread: Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted December 28, 2019 Author Share Posted December 28, 2019 On 11/21/2019 at 8:09 PM, xxyxxy said: It is an HDA, so you can just dig inside and delete the parts you don't need. I don't think this is the intent of your question but to be pedantic... you can technically use both Bullet and RBD in a non-packed form. There are certain things that affords you, like volume-based collisions instead of Bullet's convex hulls. You can also do coupled sims between the RBD solver and the wire solver. The packed Bullet workflow was introduced in H13 if you want to look up the masterclass. @xxyxxy You mention you can use Bullet and RBD in a non-packed form, how ? As well as volume-based collisions ? Quote Link to comment Share on other sites More sharing options...
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