anicg Posted December 13, 2019 Share Posted December 13, 2019 The color texture doesn't have alpha, there is a separate opacity map (black and white). In the principled shader I can see the "use texture alpha", but that assumes that my texture has an alpha which is not the case. While waiting for Side FX to add a convenient "use opacity texture", how would you plug this texture in the complicated network of things in the kitchen of the principled shader. There is a video showing something like that, but it dates back to the shops days, I couldn't follow, the network has changed. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 14, 2019 Share Posted December 14, 2019 The Transparency texture isn't working for you? Quote Link to comment Share on other sites More sharing options...
anim Posted December 14, 2019 Share Posted December 14, 2019 20 hours ago, anicg said: ... While waiting for Side FX to add a convenient "use opacity texture"... there is Textures/Opacity/Use texture on principled shader but if it wasn't you can also just connect texture VOP to opac or opaccolor input Quote Link to comment Share on other sites More sharing options...
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